June 2009By late 2008 rumors of a Crackdown sequel had begun to spread. Crackdown was an all-around success and a potentially powerful new franchise for the publisher going forward. Crackdown launched to near-universal acclaim, and respectable sales, boosted by the wise decision to bundle the Halo 3 multiplayer trial – Microsoft’s flagship release of 2007 – with Crackdown to make it more appealing to potential consumers. It centered on the exploits of a super-human-peacekeeping-force in a futuristic, gangland-city that would be your freewheelin’ sandbox-playground. Crackdown was designed to push the gameplay boundaries laid down in Grand Theft Auto, where those do-anything moments would drive you. By 2002, DMA Design had been acquired and would go on to become a little studio called Rockstar North, while Jones left to found a new development house, Realtime Worlds. Jones had previously co-founded the studio DMA Design, creating games like Grand Theft Auto and Lemmings. 82 Images February 2007In February of 2007, Microsoft released Crackdown for the Xbox 360, developed by Scottish studio Realtime Worlds with founder and CEO David Jones at the helm.
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